Series: Gate of Myth and Power #3
Published by K. M. Shea on March 24, 2023
When the elven king of death released me even though my existence is a threat to his kingdom, I took the opportunity to run. There is just one problem… I also fell in love with him.
Nothing like a little doomed love to add a dash of intrigue to life, right? Unfortunately, that’s not even the worst of it.
I’m a worrier on my best days, but with a psycho tracking my every move because he’s obsessed with killing me, I’ve graduated to the level of paranoid lunatic.
Even if I could forget about the tracker—not happening since he’s figured out the fastest way to get to me is to attack my adopted family—my regular life is also anxiety-inducing as the city of Magiford is brewing with trouble.
Someone is setting off increasingly powerful magical spells downtown, upsetting all the humans. The supernatural community is desperate to find the perpetrator, and the top leaders are convinced the psychotic tracker chasing me is in on it. Their solution? Use me to capture the tracker for questioning.
What none of us counted on was Noctus—the elven king of death—interfering. Turns out I might not be the only one to regret our parting. But is there any way he could help me, and still keep his kingdom a safe secret?
At least one thing is for sure: I’m in way over my head with this, and my gut is warning me that I’m about to test if cats really do have nine lives.
King’s Queen is the last book in the Gate of Myth and Power urban fantasy trilogy, and is part of the Magiford Supernatural City world. It is an adventure-filled and hilarious take on the Hades and Persephone myth, with a twist of mystery. It’s packed with humor, battles, and a sweet, slow burn romance between an outcast magic user and the deadly king of the elves.
There’s no spiritual content.
As far as magic goes, The King’s Queen takes place in the Magiford Supernatural City world (also seen in Hall of Blood and Mercy and Court of Midnight and Deception), which, in addition to humans, is inhabited by wizards, vampires, werewolves, fae, and elves. (There are dragon shifters in the world, too, but neither they nor their magic appears in this book.) All of them have varying magical abilities (as described below).
- Wizards have magical houses and the ability to “bend the elements to our will — like fire, wind, water, you get the point — and fight or defend with raw magic.’ (Quoted from Hall of Blood and Mercy #1.)
- “The fae are in a similar but opposite position. Since they have to use things to channel the magic for them, they can use magic for things like sealing powers, disguises, embedding a spell in an item, a strain of hypnosis, and so on.” (Quoted from Hall of Blood and Mercy #1.)
- Though they could “replenish magic” simply by existing, “elves were somewhat similar in that [they] worked best if using an artifact or tool, but it wasn’t fully necessary. The check to [their] power, however, was emotions. An emotionally unstable elf wouldn’t be able to summon even a flicker of magic.” (Quoted from Gate of Myth and Power #1)
- Vampires are typical vampires, except sunlight only makes them weaker and uncomfortable. They have enhanced senses and are faster than werewolves but not as strong.
- Werewolves are typical werewolves who can shift at will. They, like vampires, have enhanced senses. (See difference above.)
- Dragon shifters are the only shifters capable of casting magic.
Most violence in The King’s Queen centers around magical attacks that target the supernaturals of Magiford with artifacts designed to unleash shadow monsters and blood, a sonic boom that blocks magic and shatters glass, and an elven sword “loaded with an explosive spell” and “threaded with a secondary spell” that, once unleashed, will “kill all supernaturals within a several mile radius.” The only other violent acts in the book are Chloe getting knocked out by the tracker after stabbing him, Chloe, Noctus, Oleander, Pat, and Prydwen confronting the tracker in a fight depicting minor magic-and-combat-related injuries (and one murder by magic), Noctus knocking out a fae, and Chloe killing five mantasps with magic. None of these scenes get graphic.
Drug And Alcohol Content
There are twelve kisses between Chloe and Noctus: five descriptive and seven non-descriptive.
Swearing Or Foul Language
My Take On The King’s Queen by K. M. Shea
With The King’s Queen raising the stakes for Magiford higher than ever — and with some of the most beloved Magiford characters making a surprise appearance — K. M. Shea gives us a thrilling and satisfying conclusion to the Gate of Myth and Power trilogy.